Mmmm... The first transition-less map, which is an island and the first map out of the series of war-themed maps. Eyedentity games, Thank You!
Momojin here will take you through them on abyss mode, after all this is serious abyssness, guys.
[Forsaken Islet]
[Dark Overlord Keep]
2 Malaysian gamers and their takes on multiple genres of games on multiple platforms.
Showing posts with label Metagame. Show all posts
Showing posts with label Metagame. Show all posts
Thursday, 10 November 2011
More Delicious Maps from Dragon Nest
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Tuesday, 8 November 2011
Welcome DOMINION, Welcome to SEA
RioT's latest gamemode addition to League of Legends has finally reached SEA servers. It incorporates the fast paced action of DOMINATION-type First Person Shooter games into a MOBA style setting. It is very addictive for me, because well I enjoy First Person Shooter's style of fast paced action.
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Saturday, 5 November 2011
New Saint Haven Maps get creative!
Sorry for the such a long delay, but I have finally started covering the mission maps of Saint Haven. These new maps are really designed well and incorporate more features and variations. Kudos to Eyedentity games for successfully making each mission map unique!
The first batch of Saint Haven maps
Abandoned Welton Hollow:
Dark Mines:
The first batch of Saint Haven maps
Abandoned Welton Hollow:
Dark Mines:
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Thursday, 29 September 2011
The First Nest is Finally up in DNSEA
and the Nest is filled with Minotaurs, Minor to Major ones. The nastiest of of them all is a lobster. Hmm... expensive seafood. Anyways, serious abyssness will be covering nest so extensively, I decided to do runs of Minotaur Nest with all 3 of my job roles - Priest, Mercenary and Paladin.
So here you are guys. Digest the general strategy of running Minotaur Nest and the specific tactics for the job roles, while savoring some fails.
So here you are guys. Digest the general strategy of running Minotaur Nest and the specific tactics for the job roles, while savoring some fails.
(Priest)
(Mercenary)
(Paladin)
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Tuesday, 20 September 2011
Tideturner
The enemy is turtling, says Momojin.
Sir Renevoire replies, throw some balls up them.
Momojin, teams up with Rox, Renevoire and 3 other strangers to turn a 6v6 PVP match in Circle Arena upside down. See how we pull off consecutive victories after a bad start.
(Part 1)
Sir Renevoire replies, throw some balls up them.
Momojin, teams up with Rox, Renevoire and 3 other strangers to turn a 6v6 PVP match in Circle Arena upside down. See how we pull off consecutive victories after a bad start.
(Part 1)
(Part 2)
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Sunday, 18 September 2011
1 2 3!
These are the final 2 Level 23 Abysmal Missions. From a solo mercenary to a triple member team. Enjoy!
Sanctuary Core:
Death Basin:
Sanctuary Core:
Death Basin:
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Friday, 9 September 2011
Goblin Cereal
We go and beat some bigger and badder goblins. Plus, we tell you how NOT to disrupt your own party.
Manticore has arrived.
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Sunday, 21 August 2011
Introducing This is Serious Abyssness Series
Pwnin Boundaries' very own version and translation of Dragon Nest gameplay videos. After ChongJ and Momojin have gone through SEA server's close and open beta testing, we've pretty much got the gist of the kind of the gameplay the game designers at Eyedentity envision and want. Here's to teamwork, metagame and flexible /specialised roles!
This episode, Momojin and I tackle the Forest of Death with some new characters, Momojin's Mercenary "Kyoujin" and my Force User "Aleste." We introduce you a new metagame and method of tanking that doesn't involve just simple taunting!
This is the Force User X Mercenary Metagame again. This time, ChongJ and Momojin go through Forest Sanctuary like bosses. EPIC PORTAL TACTIC CINEMATIC!!1one.
Gameplay using our core metagame! Introducing the team.
Momojin as Paladin "Mjoljin" as the provoking tank
ChongJ as Elemental Lord "Siviera" as the magic burster/fragger
Roxcrosser as Acrobat "Roxcrosser" as the physical dps-er
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Wednesday, 20 July 2011
New Missions on Abyss
Roxcrosser, ChongJ and Momojin jump right back into the main story quests. Got us involved in new mission maps. We were so enthusiastic, we went straight for abysmal difficulty. At the same time, we continually trim our party's general metagame.
First hands on Death Basin and we are doing it on abyss like pros. Stretch your ears and make sure to listen to those protips.
We find ourselves struggling to keep up with this basin. Someone turn that dang monster tap off!
First introduction to terrain traps. I am impressed yet again. Adding a new element in doing missions. Brilliant.
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Tuesday, 19 July 2011
Enough Talk, Back to Action
After just purely talking in 3 videos about how great Dragon Nest is, it's time to suit up and actually experience that greatness. ChongJ's back from the bed and we're ready to go full throttle again.
Momojin and ChongJ update you on their current status of things. Missions, level, quests and many more included.
Momojin and ChongJ update you on their current status of things. Missions, level, quests and many more included.
...and of course, Metagame, is included as well. Our skills and roles pooled together to create more than just 1+1 teamwork.
We test out our 2 member party metagame in Forest of Death.
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